And to plug my as yet unreleased OpenRM bindings; here is how I load a 2D 
sprite into an OpenGL scene.

(make-instance 'rm:sprite-primitive
               :xy/z (rm:v2d 0.0 0.0)
               :images (list (rm::load-image (sdl:create-path "sdl.bmp" *image-
path*))))



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