On Sat, 02 May 2009 15:16:38 -0700, Elliott Slaughter <[email protected]> wrote:
> First, the instructions say you need to build and load cocoahelper before > attempting to load SDL. Loading cocoahelper would be more convenient if > (a) > if the asd file were in the top level directory to make it easier for > asdf > to locate, and (b) if lispbuilder-sdl-cffi.asd listed cocoahelper as a > dependency. Done and done. > Second, lispbuilder-sdl requires the SDL framework, and > lispbuilder-sdl-gfx > requires the SDL_gfx framework, but lispbuilder-sdl-image requires the > libSDL_image-1.2 framework. The first two work fine with the frameworks I > installed from macports, but I had to change the libSDL_image-1.2 > reference > to SDL_image to get the last one to work. Patched, thanks. > Other than that, lispbuilder-sdl works great on Mac OS X and SBCL, and my > game is already up and running. That's really great to hear. I read on the lispforum that your windows installer for Bunny Slayer works in Wine on Linux as well. - Luke _______________________________________________ application-builder mailing list [email protected] http://www.lispniks.com/mailman/listinfo/application-builder
