On Sat, 02 May 2009 15:16:38 -0700, Elliott Slaughter
<[email protected]> wrote:

> First, the instructions say you need to build and load cocoahelper before
> attempting to load SDL. Loading cocoahelper would be more convenient if  
> (a)
> if the asd file were in the top level directory to make it easier for  
> asdf
> to locate, and (b) if lispbuilder-sdl-cffi.asd listed cocoahelper as a
> dependency.

Done and done.

> Second, lispbuilder-sdl requires the SDL framework, and  
> lispbuilder-sdl-gfx
> requires the SDL_gfx framework, but lispbuilder-sdl-image requires the
> libSDL_image-1.2 framework. The first two work fine with the frameworks I
> installed from macports, but I had to change the libSDL_image-1.2  
> reference
> to SDL_image to get the last one to work.

Patched, thanks.

> Other than that, lispbuilder-sdl works great on Mac OS X and SBCL, and my
> game is already up and running.

That's really great to hear. I read on the lispforum that your windows  
installer for Bunny Slayer works in Wine on Linux as well.

- Luke
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