On Sun, May 3, 2009 at 3:36 PM, Luke Crook <[email protected]> wrote: > On Sat, 02 May 2009 15:16:38 -0700, Elliott Slaughter > <[email protected]> wrote: > > > First, the instructions say you need to build and load cocoahelper before > > attempting to load SDL. Loading cocoahelper would be more convenient if > > (a) > > if the asd file were in the top level directory to make it easier for > > asdf > > to locate, and (b) if lispbuilder-sdl-cffi.asd listed cocoahelper as a > > dependency. > > Done and done. >
The other thing to consider would be a system like Elephant uses: they automatically compile the needed helper dlls when not already present. > Other than that, lispbuilder-sdl works great on Mac OS X and SBCL, and my > > game is already up and running. > > That's really great to hear. I read on the lispforum that your windows > installer for Bunny Slayer works in Wine on Linux as well. > That's interesting, I didn't know my game had gotten that much attention. If there are people testing it on Linux, I probably ought to just create a distro for Linux. (I do half my development on Linux anyways, so it wouldn't be hard to create a native build.) -- Elliott Slaughter "Don't worry about what anybody else is going to do. The best way to predict the future is to invent it." - Alan Kay
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