Sounds good.  Is that a strategy that you would see in other websites, or 
does it differ from project to project?

On Wednesday, November 11, 2015 at 4:39:16 PM UTC-6, Rob Gaston wrote:
>
> Hi Adam,
>
> That's really just an organizational thing - there are no functional 
> advantages/disadvantages.  Here's the rule of thumb I've used:
>
>    - if the plugin consists of just a javascript file, put it in 
>    media/js/plugins/
>    - if the plugin consists of just a css file, put it in 
>    media/css/plugins/
>    - all other plugins (ie, those consisting of more than just a single 
>    javascript or css file) should go in their own folder inside the 
>    media/plugins/ folder (eg media/plugins/openlayers/)
>
> Perusing the code, you'll find that this rule is not always adhered to, 
> but I would encourage that as a basic approach.
>
> Cheers,
> - Rob
>
>
> On Wednesday, November 11, 2015 at 2:14:08 PM UTC-8, Adam Cox wrote:
>>
>> Hi Rob thanks for the reply.  You're right about map tiles, I'm just 
>> interested in the forms right now so I hadn't thought of that.  I haven't 
>> used TileStache, but I have looked it up and it certainly would be a nice 
>> thing to integrate...
>>
>> I went back through the links in base.htm, and I'm pretty sure I had just 
>> left out the closing tag in the pre_require <script> link.  Now it all 
>> works fine.
>>
>> One question about organization though: looking through the static 
>> directories I see situations where plugins are organized by file type 
>> (e.g., media/css/plugins/file.css and media/js/plugins/file.js) and others 
>> where they are just grouped in a single directory called media/plugins. 
>>  Are there structural advantages/disadvantages to either of those methods?
>>
>> Thanks for the help!
>> Adam
>>
>> On Wednesday, November 11, 2015 at 12:42:20 PM UTC-6, Rob Gaston wrote:
>>>
>>> Hi Adam,
>>>
>>> Sounds like you've covered most of the items that come straight to mind.
>>>
>>> One that I don't see addressed here is map tiles - that is, arches 
>>> doesn't (yet) have an integrated tile server, so thus far all 
>>> implementations that I'm aware of rely on pulling tiles over the web from 
>>> Bing/MapBox/etc... As such, you'll need to provide tiles locally somehow 
>>> and use that to drive your basemaps instead of the default (Bing).  There 
>>> are a bunch of ways you can do this, but one might want to consider 
>>> TileStache <http://tilestache.org/>, as it is python based and might 
>>> integrate nicely with arches.  I think an example tile server integration 
>>> would be a great thing for the project/community.
>>>
>>> When you say "the pages still don't fully load", can you please 
>>> elaborate on the symptoms you are seeing?  Screenshots (or links?) are 
>>> always helpful.
>>>
>>> - Rob
>>>
>>>
>>> On Wednesday, November 11, 2015 at 10:28:29 AM UTC-8, Adam Cox wrote:
>>>>
>>>> Hello! I'm interested in getting Arches to work completely offline. 
>>>> I've done the following:
>>>>
>>>> Install everything locally.
>>>>
>>>> Copied templates/base.htm to my app and downloaded all of the css and 
>>>> js resources to the app's media directory, and changed the links/paths to 
>>>> the appropriate local location. I believe that worked fine. 
>>>>
>>>> Commented out the call to Google fonts that occurs in app.css.
>>>>
>>>> But I'm still missing something: the pages still don't fully load. 
>>>> Strangely, there are no js errors in the console, and no python errors in 
>>>> the dev server.
>>>>
>>>> Any ideas?
>>>>
>>>>

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