On Fri, 30 Aug 2013 04:04:34 +0200 Cedric Blancher wrote:
> On 22 August 2013 00:35, Irek Szczesniak <[email protected]> wrote:
> > On Wed, Aug 21, 2013 at 4:09 PM, David Korn <[email protected]> wrote:
> >> cc: [email protected]
> >> Subject: Re: Re: [ast-developers] [patch] kill(1) |sigqueue()| 
> >> fixes+|EAGAIN|  handling etc. ... / was: Re: |sigqueue()| fixes+|EAGAIN| 
> >> handling etc. ...
> >> --------
> >> 2.      Add -R to handle EAGAIN
> >>         I don't think that this is needed.  EAGAIN should be handled
> >>         as it is with fork with an exponential  back-off algorithm that
> >>         times out after around 30 seconds.  EINTR will cause a retry
> >>         unless trapnote has pending trap or signal to process in which
> >>         case kill will fail.
> >
> > I think I know why Roland added this option:
> > 1. If the target process or thread is stopped it cannot consume
> > signals. They just queue up. If the queue is full an attempt to
> > sigqueue() one returns with EAGAIN and you have a variation of the
> > Livelock [http://en.wikipedia.org/wiki/Deadlock#Livelock]. You can try
> > to experiment with that by using ulimit -i 5.
> > 2. Spinning with EAGAIN may not always be desirable for a realtime
> > application. Realtime != fast, it must be able to guarantee to act in
> > a determinable amount of time. The default case should be to spin with
> > EAGAIN (after all, ksh93 is a high level language), but give the
> > programmer the ability to do the EGAIN loop themselves. That's what we
> > did until Roland invented the -R option.

> That was the reason. So -C has a use and -R has a rightful use, too

> but the discussion is moot as the patch wasn't taken for
> ast-ksh.2013-08-29. So again a shell where kill -q doesn't work in a
> production environment. Which drives me seriously crazy.
> I start to understand the rise of perl (which ksh93 could've easily
> crushed): they just take patches in time while ksh93 delays them over
> and over and over again

some patch proposals require thought before making it into a release
discussion is part of that process

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