On Wed, 13 Oct 2004, Chris Travers wrote:
What happens then is that a dropped packet will not cause "jitter" but rather a delay in the audio. This is the problem.
A delay in the audio IS jitter.
Actually isn't it rather that a *variation* in delay from sample to sample is jitter?
I can put up with a lot of delay as long as its consistent.
I'll gladly stand corrected. . . .
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