>>>Essentially its because * has been architected to send an rtp packet "after" receiving a packet. If * never "see's" and >>>incoming rtp packet, then it won't send an rtp packet (which usually contains some amount of audio). Thus choppy audio >>>in one direction.

So why can’t * just play comfort noise when it doesn’t see any rtp packets in a particular bearer channel?   Unless I am missing something fundamental this doesn’t seem to be a huge architectural change.  I’d have to agree that a lack of proper vad support is a major shortcoming.

 

 

 

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