Re: Audio Game Maker: game building environment for the blind

Personally, I like having to work around ridiculous limitations. They make it much easier to focus. (This... might have something to do with why the engines in DB:GU and the JFIMA are terrible. ... Well, DB:GU's engine is terrible. The JFIMA is just clunky and some parts are needlessly noisy.)

So, yeah, I'd try to see what it can do just because.

(Hm, is SCS more like AGM than BGT?)

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