Re: Scrolling Battles Pro
I'm glad defender reported that tap dancing bug as he called it, indeed when 10 or 15 enemies get up there you can start experiencing lag as soon as you get to the grass or even when still upon the gravel. As for so many items, I sort of disagree on this matter. Because the amount of health items, (increasing your health by 8000 when walking across the bridge), ballences well with things like shock waves, and especially because enemies can fire grenades two per second. I jumped off of the bridge, got hit by a couple of things, and 3 seconds later my health had decreased by 7000. So I think this is a good balance.
I have another suggestion. In offline mode, I think it should be possible for people to build on the map themselves, like they could in 2dp
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