Re: BrushTone v1.2 Paint Tool

@AlexN94
Chances are it would end up pixellated if you scaled it up, but that depends on the style. Pixel Art usually work anywhere from 8 by 8 to full screen in sizes, and depending on your approach jaggedness could be part of the appeal, heh. You could also draw a whole image using smaller 64x64 "tiles" then paste them together to form a larger image, as the case may be. Having said all that you can increase the size of the canvas by using the "Resize" function in the Canvas menu, and if you want to scale an image up or down use the "Stretch" function in the Image menu.

When pasting images it loads the Copy Buffer into an Active Buffer, in this state you use the arrow keys to move around the pasted image, which is the same as selecting a region, the pixel tones will be replaced with a single generic tone, and you will not be able to select new colors. Technically your "holding on" to the selected region to position it on the can vas, to paint the selected region on to the canvas you press Space Bar.

Hm, i've also seen a few other programs use a typed input feature for drawing shapes, but I wasn't entirely convinced at how useful it would be compared to a more "hands on" approach. There don't appear to be any conflicts in key input to prevent putting in such a feature for tools though, so i'll see what I can do.


@Mayana
The way the TTS voice is setup it scan's the list of available voices, and if more than one is available it picks the second one, whichever one that may be. It seems that this is less than ideal, i'll work on adding a menu system to allow users more control for configuring the TTS functions.

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