Re: flux world, a truely unique experience.

Recent Changes

A lot of toys in FluxWorld are designed to encourage people to explore and look around and they are rewarded pretty darn well for this.  Unfortunately, some see fit to use this like a 100 bazillion times to make cash, which was never the design goal. Its not a cash cow, its a reward for trying something new.
Because of this, many of these toys will now record when each player last used this particular device, and its use time will double for each use, per player, per day. This means about 8 times max per day, not 100s, and even 8 is a lot, and may change, as doubling per day can be changed to quadroupling inside the code in one spot. Depends on the abusers.

Question for the community, why do people have to abuse a system and beat a feature to death? Do they think thats how you make money? Is it because they find such a thing the easiest? Lately, I spend a lot of time programming out cheaters and abusers from doing things like this, and I only p ut it in when I see severe abuses, there never was such things when everyone 'played nice'

Some are intimidated by the sheer size of FluxWorld, so many things were put in place to encourage some exploration, apparantly, some are too easy, as they just do that all day long.

The goal of Flux is to try a bit of everything, not do one thing a 100 bazillion times, its not a grinding machine.

   Centauri

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