Re: for all star conquest players: any interest in an improved soundpack?

here's what I put in the log, though bare in mind I probably forgot to enter a couple things as I did them
if there's something in here you want to see but don't, feel free to suggest it
I intend on actually posting this given there's enough interest, however before that I have a few sounds to add but am unsure how... because they involve the room sounds and I have no idea how to work those

change log

version 0.4
general stuff
removed some old triggers that no longer surve a purpose as well as a couple that are seemingly duplicates, updated others
updated communicator sounds to make them more, communicator-like rather than sounding like you're receiving instant messages however the old sounds are still there for those who want to use them
fixed the apartment close door sound so now it actually sounds like a door closed instead of just cutting off
added sounds for einrophones ringing, alliance sector and conque st status channels and probably a few other things I can't remember right now
added sounds for communicator notices as they arrive
added a sound for the mentor channel, yay
made a modified version of the say sound for when people speak over einrophone
removed some more clone sounds
added sounds for suborbital pods

ground combat
added 2 sounds, one for dropped minimods/special items and one for generic loot
new sounds for storing and  retrieving suits
messed with some air fort stuff, nothing major to list for the casual player

ship combat
added sounds for chains, failsafes breaking, tracking array directions both in range and long range as well as damage notifications, critical hits only for now
replaced clone sounds with different ones
added additional ship explosions and sounds for you being hit, you can never have too many explosion sounds
added sounds for starting and completing repairs, because why not
removed old triggers for weapon hits, because the game has seemingly gotten new hit messages which are considerably cooler to read
added a repair fail sound as well as low grid/ammo
added gag variables for ship hits both actual hit text and flavor text, I suspect most people will want these on to cut down on the spam but they're there regardless if people want them off for some reason
added a gag for locks, you may want these not gagged but for major firefights could be useful
changed the armor sound
added a sound for damage resistances, not sure if that was the intended sound type but it can be changed later if necessary

general ship stuff
new sound for docking bays not that they're needed all that often, but anyways there are alternative sounds in the folder if people so wish
updated sector comm triggers to the new game text, they should work now
room sounds no longer stop other sounds from playing if the ship is po wered down, so yay
changed room sound volume to just a little less than the rest of the sounds
exiting capsules now actually shuts up room sounds like for standard ships, also added a sound for it because why not
seatbelts, as rare as they are now have a sound

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