Re: VGStorm Presents Manamon, a new fully featured RPG!

Aaron, that's...not entirely true I'm afraid. In the fight against a particular boss just after the first gym, I faced something quite powerful, and it kept using attacks without my manamon being able to do anything. Not even select an attack.

Incidentally...

slight
spoilers
ahead

Currently have a party of Vulpine at level 21, Owlaw at level 17, Ferridae at level 9 (pure steel type), Chingle at level 9 and some ghost-ground mimic-chest-monster thing whose name I can't remember. So far so good. The first stadium is actually a considerable challenge, and the boss fight I alluded to earlier almost had me pulling my hair out. But I think there are two possible outcomes there. I'm gonna try for the better one.

Aaron, just a quick note here:
When you have a sentence like "Stop it, Gregg!", there should always be a comma before the person's name. To write "Stop it Gregg!" would be wrong. I've seen a few of these, and they should be dead easy to fix. It's a bit harder to tell with SAPI, but the writing looks a bit better this time around, so kudos on that.

Also, kudos on mixing up types a little bit. There are many direct comparisons to pokemon (fire, water, grass, ground), but some notable differences, not to mention that some of the swaps (shadow, sound, holy, undead, magic) appear to have straight-up uniqueness.

My only concerns, balance-wise, are these, and they're not guaranteed issues, they're just immediate attention-getters:
1. Aerial Vision gives +5 accuracy at a low level. This mon also has Solar Conversion for +1 attack and +1 defense. If it ever gets a high-powered but low-accuracy move, that's going to be seriously problematic unless the mon itself has bad stats.
2. Soul Split taking away half a mon's max health is ouch. I suppose Superfang did it, but it was on a normal type with bad stats; can this ghost-ground type s ay the same? If not, it's going to be a metagame fixture.

Oh, and a question:
Is there anywhere in game that tells you exactly how status effects work? While paralyzed, I was still actually going first, I just failed to act some of the time. I have not yet been burned, but poison appears to be self-explanatory, as is sleep.

Anyway, this is a promising start. I'm having a ton of fun so far. Getting semi-close to the end of the demo though, methinks, which makes me sad.

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