Re: VGStorm Presents Manamon, a new fully featured RPG!

I noticed that the VGStorm site uses PHP scripts. A PHP script could be written to implement some functionality of a server directory. The notion of public versus private servers could be implemented. Public servers would call out to VGStorm HQ to have themselves listed in the directory, and then ping occasionally to keep themselves in the directory. The server would assign them with a unique server ID, and a secret authentication token for them to authenticate with the directory in future calls.
When someone joins the server, it makes another call to the script, passing along the token, and asks to be removed from the listing. Then, clients poll the directory script for a list of public servers. When a client wants to connect, it sends the directory a request for the server's IP address, passing along the server's unique ID, and then tries to connect.
True, this system could be broken by an attacker, but not without some significant work on their part.
IN this system, all of the work is done by the game, so unless someone made the effort to break the system, the user would never see the IP address.
It could be better if there were an actual server listening at VGStorm, and have everyone connect to eachother through it, but Aaron might not want to pay for the hosting, deal with updates and security patches, and all of that.

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