Re: star traders 2, unfortunate news

Hi.
I was going to post this myself, but saw you've already posted this.
This is, really, the biggest disappointment and the biggest failure I have seen in long time...
I mean, visual impaired and blind people got told that this new awesome game would be accessible, and that it would be made with accessibility in mind from the very beginning. Maybe I remember wrong, but I think they said designed with accessibility in mind from the very beginning...
I'm not a developer and I don't know that much about programming, but there is something which I simply don't understand:
Apple have put up a lot of guidelines on how to make an app fully accessible with the build in accessibility features on their products. Why is it that difficult to follow those guidelines, if a project is made by accessibility in mind from the very beginning? Is it because of limits? I fully understand that this is a small team who is working on this huge project, and I know that accessibility can be a huge challenge. But what I don't understand is: How can the accessibility in this project be such a huge challenge, when Apple have given the developers all those guidelines? I mean, accessibility does not come as a surprise in this project, when accessibility, as I remember, have been a huge priority from the very beginning...
I'm not saying the project or the developers are bad. Not at all. But, I funded the project because this huge and very interesting game would become fully accessible for blind and visual impaired people. So I'm going to ask for a refund...
I'm not mad or angry at all. I'm just really, disappointed!

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