Re: star traders 2, unfortunate news

Assuming they are using an engine like unity (because really, what else would they be using?), it's true that the engine itself doesn't make its own UI accessible. But the situation with unity isn't as hopeless as people make it out, that is, it's a fully fledged language and lets you call into external libraries. To see an example of this, look at the Entombed 2 preview which has full speech for Mac or Windows. Then, a more recent efford is
This accessibility plugin which already support sapi and tts on phones and works with the existing UI features of Unity.

So I honestly don't understand all of the frustration. Coding a library to abstract tts for the different platforms wouldn't take a lot of time, and I'm sure that even if they wrote a custom interface for this game from scratch, they could just go back and make su re it can be used completely from the keyboard and just speak out anything that either pops up or gets focused. If their problem is that there's no easy way to, for example, make a map interface which they only designed to be mouse driven work just by telling the operating system where the different tiles are and go on with life, then maybe they are being slightly lazy or they designed the UI wrong so changing it now would be hard. Normally, this would just take no more than a day or 2 to get working and they could go on working on the game.

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