Re: Code 7 - A fully-voiced text adventure
hi abdullah_mohammad,
thank you for your feedback.
i don't think you have less clues than there are in the non-visually-impaired-version though
and i also don't think you'd want it to be easier than the original game is right?
how many adventure games have you played before?
I'm trying to understand the circumstances, because we feel like we've already made the puzzles rather simple because we wanted the player to focus on the story. I don't see any informations missing now though, but game design is always difficult without playtesting. I have reached out to several officials from blind communities in our region to find people for playtesting sessions where we could see the gameplay directly, but sadly all of them haven't answered. Until that doesn't happen we won't be able to perfectionate the game design.
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