Re: Kickstarter Project for "A Hero's Call" from Out of Sight Games

Muhammad: We could test the game without automatic announcement of the cardinal directions and see whether or not players get disoriented. Thanks for the suggestion.

Nuno69: Great question. We've actually recently overhauled the skills system and it may yet undergo some more changes. I've been thinking of doing an audio demo highlighting the skill system and how it works, but for now here's a simple description.

As you level up, you will learn new skills, depending on your level and class. You will also gain expertise points which you can use to upgrade existing skills. Some skills won't be learned automatically, and instead have to be bought with expertise points. Often these skills will also unlock other skills which you will then learn automatically as you level up.

The mage class provides a good example. As a mage you start out with basic fire and ice attacks. As you level up, you will learn more powerful fire and ice spells. You could use your expertise points to upgrade these spells, making them deal more damage, increasing the chance of slowing or freezing enemies with ice skills, and so on. Or you could use expertise to buy other skills that unlock new "branches" on the tree. You might buy the base lightning skill, in which case you will now also learn lightning skills as you level up. Or you might buy the base melee skill, in which case you will learn different skills that combine melee damage with the types of elemental damage you have unlocked.

Every class has their own skill set. Some skills overlap and can be learned by different classes, but other skills - especially the more advanced skills - are limited to a particular class. For example, both Rangers and Thieves can learn the basic Stealth skill, but thieves can upgrade it to a higher level than rangers can, and only thieves can learn some of the more advanced stealth and concealment skills.

Hopefully that gives you a better idea :- )

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