Re: Introducing: Out of Sight Games
I admit I don't have quite the same difficulties that Leron does with games such as Swamp, but I do think there are audio cues that could be considered for future titles that are more action oriented. Shadow Line's system of using different tones to signify whether a possible threat is behind you or off to the side is one of the most inovative things I've seen. Also, for Joseph, did you receive my email?
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