Re: dungeons and dragons or, DND as many call it.

@Blindndangerous, I thought roll 20 net was a collection of rules for tabletop rpgs, not necessarily a place to actually play them.


The problem I always found with the mush thing, is that basically your playing in a huge world with lots of other people.
One thing about a tabletop game with an actual human gm is that they can theme the story around you and your characters.

Your party will be the heroes and the npcs will react to you specifically.
The problem I found in various mush games, was that there are many players, and just a huge flat world, and unless the admins create events and play npcs for everyone, your going to end up a little stuck, after all in a mush nobody is going to want to play random bystanders or minians of villains whom your heroes can vanquish or the like, plus of course, your characters move through the world likie a mud and your thus dependent upon world locations, you can't say just decide to go off an investigate some one or something else for the hell of it.

Just to give an example, in one 7th sea game we played, we found a note indicating that a conspiracy was going on with a house address, however since the conspiracy involved some really dangerous people, we decided to not investigate the house but get to the nearby regional lord's castle to alert the authorities and get some backup.
What our gm did, is have us ambushed by the bad guys on the way and made sure we were too injured to continue and need to go back to town and find a doctor to heal up.
Once healed, we ran into a sneak thief who offered us a way into the house past said guards in disguise.
thus, the gm got us to follow the plot he'd decided on, while taking into account our decisions, and letting us run to many different locations in the process.
I'm again not sure a mush would work like that.

I don't know if a smaller version would work online, say something with one game m aster and 3-7 players, and the gm who concentrates on the plot and themeing it around their players, and that is quite aside from all of the actual social interaction and spur of the moment stuff you just plane don't get sitting in front of a computer.

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