Re: Identifying possible console audible indicators

OK, I must provide my 2 cents here, and here they are.

I agree with a bit of what everyone is saying. First, both methods of button indication are valid, but that is very dependent on the game, I think. In a game like Madden, you're not actually dealing with QTE's, you're dealing with realtime events that you must react to accordingly. For that reason, I feel that having the buttons spoken by TTS or recorded voice would be a mistake in Madden, but perfect for QTE sequences in other games.

Onto the topic of pitch for this idea of button indication. The idea personally works for me, but i think another question the developers should ask is whether there are ever overlaps for the same button. If a button is used for something, then at a different time that same button is used for something else, perhaps it should play a different sound. The uniformity here would be the pitches. Each pitch is always the same for each button, but the specific types of sounds that are played at that pitch are different depending on the action. One's a beep, one's a kind of ping sound... Just a thought.

Regarding the post about not necessarily being able to tell which one to press without a leadup, I feel that, especially if you are a musician, that kind of thing would come with practice, which is how anyone gets better at a game. And i think that once you have an idea of how, for instance, the plays in Madden actually work, you may have some idea of which buttons you'll be needing to press from the moment you call the play. Of course, Madden being dynamic, things could change, but I think by that point you may know how to deal with those changes.

Don't get me wrong, I could be completely off. I'm not trying to assume anything, just provide ideas and my own input. I hope it helps.

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