Re: Echo Quadrant
Hi, and sorry for the delay in getting back!
To answer Aaron, Echo Quadrant was partially designed around the functionality of SAPI speech. I looked at replacing SAPI with Tolk and for the majority of the code it was simple, but in a few places it caused problems due to the way in which the game code was designed. It will be easier to incorporate Tolk into a new game, than to attempt to update Echo Quadrant.
To answer Dark, I have a programming website under the name of freeman69, link below, but my real name is Rob Jeffs. Everything I've done is open source or freeware and I'm not associated with a company.
http://freeman69.moonfruit.com/
To answer Darren, my current idea includes a massive ship with a cybernetic crew that needs repairs and upgrades, while making its way home across the galaxy. You will come across empires and navigational hazards, and solar systems with worlds similar to Echo Quadrant , but with potentially hundreds of ships and cities, or just a few. You will have to harvest new levels of technology, crew and materials to survive and grow. All of the ships will be comprised of technological modules, that have their own energy, crew and material requirements.
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