Re: Quests, quests, quests...

Ehhh, I shall still bring up some further, this time positive game-examples, to demonstrate my point even more obviously, to all those, who may still have problems interpreting it:

Elder Scrolls: Oblivion and Skyrim.
Yes, those games did also have quests, many of them even, both story-line and side-quests, but none of them was limiting the gameplay in any way.
So accepting and completing those quests was not an obligatory must, one could just wander around at will or just randomly, following his/her own plans, strategy, mood, or intuitions, one could visit towns, along with all their buildings and facilities, venture into the forest, swamp, wasteland, plaims, desert, mountains, make sea-travels, search for, and clean dungeons, caves, ruins, camps, so freely explore all the map-locations, meaning going/traveling anywhere over the huge game-map at will, without being restricted or limited by completion of certain quests in any way!

A perfect online example of s uch an open, non-quest-centric game is GTA Online, where, similar to Elder Scrolls games, despite all the optional quests, heists, missions, races, etc, players can still just wander around the huge game-map totally at will, visit all the locations by their own choice or mood, freely perform large variety of actions, fight PvP-combats, (including even the possibility to just turn PvP off if bothered by it), apply many types of strategies and styles, etc, and yes, they are allowed to do all that without being restricted, or limited by any type of quests in any way!

Now please compare those games to the ones which go like:
"Go into the nearby forest, kill 5 wolves, then return to me for your reward!", then "go to the tavern and talk to the old bagger, after buying him a drink!",then "sneak into the bandit-camp find, and free the captive maiden inside it!", etc, but NO, you cannot visit and explore any other place, town, land, site, so no other map-location, not even some other district, you may only move inside the extremely narrow, limited area of your current obligatory quest!!!"

I do hope you people have noticed the enormous difference between the above mentioned 2 game-types, primarily applied to their level of creativity regarding possible actions, but to their general gameplay-freedom as well!!!

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