Re: Avalon MUD soundpack: german-english

Thanks to one of the new player aiding guides, and a blind player called Josharian, )Ihope I remembered his nick correctly), I found out the answers to my most important questions, and received further informations about the main characteristics of this MUD.
For those of You who happen to care, I shall try to summarize those here:
Avalon is an extremely quest/mission-driven game.
This means, that players must finish quests and missions assigned to them in order to progress, meaning to learn even the most important skills and activities of the gmae.
So, the most of the important actions and activities cannot even be performed, until one completes the quest, or quests referred to them, and learns those skills and activities as their reward.
The same sis the situation with weapons, armor, and important equipment for adventuring: One must complete the regarding quests and missions to get them either directly as reward, or a more significant sum of gold to buy them for himself/herself.
The phases of players progressing are divided into, and traced by so called "chapters", which contain the above mentioned quests/missions, which were given to players either by their guild-superiors, or automatically assigned by certain NPCs, adjusted to the players current general, or guild rank levels. (ranks are the gauge of progression in activities in this MUD)
After successfully completing all the quests, missions listed in the current chapter, (there are round 10, or even more quests/missions even for the 1st chapter), one can "write" and add that chapter to his/her character history, and move on to the next level of progressing, by requesting and getting all the quests, missions for his/her next chapter.


This all may sound interesting, meaning players making their own history of progress, and by doing so, and influence the gameplay, or maybe even alter the overall game-history this way, (after completing som e quest, or mission of greater, or even epic importance for example), however to gamers like myself, who prefer a free, open, and independent type of gameplay, this aspect means an unwanted limitation, a restriction which spoils the most of the fun while playing.
True, teorethically one can freely venture out, and explore the wilderness any time, fight creatures at will, loot their corpses, randomly find and collect useful stuff, slightly improve some skills, provided that he/she learned them by that point, (by completing the required quests or missions, and skills are mostly be learned and improved by quest-NPCs, or eventually taught by other, more experienced players), and during his/her journey, probably even acquire additional quests, missions from NPCs met on his/her way, but all the prerequisits to be successful at this require completing a large number of those chapter-listed quests and missions, since without them one can't buy even the most necessary equipment for elemental survival, and would certainly not last for long out there, especially in an unrestricted PK MUD like Avalon, even inside cities and towns.

All those are also the main reasons, why I finally decided to give up playing Avalon MUD.
However, I hope this description of mine will still help those, who were undecided about Avalon so far, by making their final decision regarding it as well.

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