Re: Making Sims Accessible?
I think point-and-click isn't all that inherently inaccessible, on the grounds that touch screen accessibility is already pretty decent, and NVDA and Jaws had methods for dealing with the mouse before that. What we need is generic 3d object accessibility, and that's a much harder problem in the absence of virtual reality. Or at least, some manner of decent tactile i/o.
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