Re: Redspot: The destruction of UKA and the rise of hypocrisy
I understand what you mean sort of. and I'm saying that there are a lot of good people in the community who will play the games and not cause trouble; but for those that do, it's down to the developer to deal with the issue. I'm obviously spilling issues from RS into the forums, but the number of issues and problem players on a game can be a reflection of how that developer handles that game.
Lets take redspot for example:
Lots of players cheat and lots of others have an issue with it. This creates a ton of problems for the game, etc. Solution: tools can be given to admins (I suggested an admin console long ago) and fixes can be put in place to help prevent this. I didn't say fully prevent, but help.
Lots of players cheat by abusing bugs. This again creates issues; bugs can and should be fixed, not determined to be to hard to fix every iteration of the update. For example, one of the most common bugs is that of putting in any kind of input; whether using the menu for storage lockers, putting in base codes. This will sometimes depending on lag move you back and forth across a base, or you can hear players drawing weapons (now doing combos) sometimes wihle they put in their base code. I've mentioned this issue on two consecutive updates and it was decided to be to hard; the only bugs that get fixed shouldn't be the low hanging fruit that you can clean up in 30 seconds or less.
Things like this, proper management etc make the community a better place to be. The one negative that Redspot has going for it is that this is a pk game, so feelings and egos will get hurt more often than anywhere else, but there's nothing to be done about that; with better management solutions that would just be the usual for any kind of PK game.
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