Re: developing a copilot for fsx/p3d, who wants to help me with that?

hello,
i didnt tried x-plane so i thaught that the aircraft selection and these stuff are accessible
another problem that i have is processing numbers with pocketsphinx, for example, in order to set the airspeed, if the player say set speed two five zero or set speed two fifty it should return set speed 250 for integers which i dont know how to process numbers and convert it into int
the other thing is, i want to implement visual approach which i want your suggestions for ILS approach maybe i can use HSI and GSI and CDI for it
and, what do you recommend for vor/dme approach

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