Re: Treasure Islands

Combat would be in real time and part of the flight sim, when flying to and from planets. Just like elite.
The main trick is allowing the player to identify and chase ships and objects through space.
I'm experimenting with simulating a doppler change in tone to provide a more immediate indication of whether an object is moving towards you or away, in combinaton with amplitude and stereo positioning.
I'm using simple sounds built into the language, which includes 8 different simple waveforms or voices.
Objects and ships would sound like beacons playing a simple pattern very fast, so you can distinguish between missiles and ships.
The pattern reverses when the object is behind you.
It's all experimental at the moment.

The size of the universe is undetermined at the moment. At minimum, it needs to be large enough to explore, and allow navigation while avoiding anarchy systems. But we're talking hundreds of star systems at the least.
The universe would be procedurally generated, with a few creative touches.
I'm still working on the method of creating a simple solar system, and how much it could contain.
This has to be joined up with the ability to create missions and spawn ships, both enemy and neutral.

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