Re: Treasure Islands
Hi Darren,
10 thousand stars to visit isn't enough, he asks, smiling?
The plan at the moment is to have a procedurally generated map, which will include a network of wormholes leading to distance stars, bypassing hyperspace. I will have nebulae and asteroid belts. Stations around planets and different kinds of planets which you may be able to land on if your ship is properly equipped.
The game will revolve around trading between populated systems and combat, just like the original. I want to add missions which will make some use of the unpopulated systems. I may make more use of the unpopulated systems, but that will take more planning.
There will be alternative ships to buy, equipment to purchase. Possibly an automatic rail gun turret as well as a main beam weapon.
You will scoop up cargo, and broken down asteroids and sun skim for fuel, like the original.
Lots to work out, especially the missions.
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