Re: Does holding sounds in memory make sense?

Yeah, I basically do it that way just to save memory as soon as it's not needed, nothing else. One of my games has to use up an entire gig of RAM, so freeing it immediately rather than on exit or waiting for the system to do it on its own definitely makes a difference in that case. Plus, I'm not sure what conditions exactly have to be met for the system to consider the resources unused, and if this scenario is thus even applicable to most BGT games.Lukas

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