Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Ah, he was weighed down a little more than the rest, and that did seem to get him back. I gave him a piece of armor that had a better armor rating, and was lighter than whatever he had in that slot, and I took that big bow away and gave him back his bow. The different in weapon rating wasn't that much higher, and he's plenty powerful with it when he uses his own bow, so I'd rather like to see him get more shots landing on target than to say, get 1/5 but that 1 is a very powerful hit. I can sacrifice power for damage over time, which will be greater because he's hitting more accurately.
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