Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Let's be honest here. The sheer detail in AHC is far, far beyond Manamon. Manamon has some tricky traps and whatnot, but AHC has arguably far more complicated maps overall. And Manamon's sound design is simpler. It doesn't actively require spatial positioning. When people move in manamon, it's in very simplistic routes (straight back and forth in a patrol formation and whatnot). Hope the Vampire Slayer walks all over the graveyard. Deepwood rangers walk all over the place. While I'm not saying you're dead wrong, I'd challenge the idea that Manamon's navigation was better. It was far simpler, on the whole, and thus the "follow the walls" logic worked better. Navigation in Manamon was not the point, it was a means to an end. Navigation in AHC is one of its primary components.
I agree Jaide. Manamon is simplier, infact I don't say to delete beacons in this game. I say only that if the navigation I propose will be possible playing this game will be more satisfatying, because you will not feel that your orientation is lost. ANd you are able to explore the areas wkth more pleasure.
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