Re: SoundRTS, a real-time strategy audio game

zakc93 wrote:

To poison a square can already be done, just make a poison effect. But it might be interesting to have effects that only effect a unit and not a square, although with the large number of units usually in a game I don't know if it'll make much of a difference to target a single unit like that.
Healing on an adjacent square can also be done, make a healing unit similar to holy vision (no presence and invulnerable) and let your healer summon it on an adjacent square with a certain time limit.

It doesn't make sense if it works only for a unit.

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