Re: SoundRTS, a real-time strategy audio game

sanslash332 wrote:

hello @拓海

yep, high grounds works fine tongue
If you want, you can add that type of terrain to your custom maps.

yes, I have added.
And there's another problem
splash 1:What does this attribute represent?

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : MikeFont via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector

Reply via email to