Re: SoundRTS, a real-time strategy audio game

yep @拓海 currently all units have the same size and have the same sight range, excep if the unit habe the special condition of bonus_height or are in a high plateau scare.

This behavior is the same that use starcraft with their units. I think that is better, with that valancing the unit is ... some easier.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : sanslash332 via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : SoundMUD via Audiogames-reflector
    • ... AudioGames . net Forum — New releases room : 拓海 via Audiogames-reflector

Reply via email to