sound shooter in C++. A problem
Hi!
I decided to try to create a sound shooter in C++, and I ran into a problem.
I decided to use libraries and API, but they use it as a sprite player.
If you create your own engine with the player class, xy z coordinates, etc, I need to calculate 3D, rotations, etc, physics. But I do not know higher mathematics and physics.
Which exit?
Thanks in advance!
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