Re: sound shooter in C++. A problem

I'm honestly wondering why... oh, nevermind. Anyway, you need to provide a lot more detail than just this (you want to create a game, you want to be able to calculate 3D coordinates, you don't know the correct formula or do not have the required mathematical skills to devise your own). We don't even know what game engine your trying to use. Chances are it has this already implemented. If it doesn't have a physics engine already implemented, than its not a fully qualified game engine.

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