Re: Fine Tuning ArmageddonMUD

I've not played armageddon mud myself and generally I'm more a questing, exploring and crafting  sort of bod than an rp fan in muds.
As some rough general points though, inaccessibility in muds can usually be down to one or more of four basic things.

1: ascii used to display information like maps, since manifestly screen reading programs don't do well with ascii.
2: information about areas or npcs denoted by coloured text that wouldn't show up to screen readers.
3: Overly long or complex displays of information such as prompts, score or abilities which might need a little shortening.

And 4: Overly fast combat or action sequences which might disadvantage visually impaired players who must listen to screen readers reading the text.

I don't imagine the last is quite as much a concern given Armageddon mud's heavy rp focus.

Generally all of these have relatively easy workarounds, for example commands to shorten display or customise mud prompts, or look up specific information rather than display an uba table of doom, EG commands to display just magic skills rather than all skills, but obviously it depends upon the mud. Some muds need barely any accessibility changes at all, others need several changes (I can think of a couple of muds that are unplayable due to an intensive ascii focus for example).

Hope some of this is generally helpful.
I'll try and stick my noggin around Armageddon if I can just to have a look at the mud, though as I said I'm not as experienced with in mud rp.

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