Re: firefight's unbalancing issues
Oh huh, this is heading the right way in being a lot more rather than a second job. HOnestly, saving equipment and hiding on afk was always something annoying. The game should always have a healthy infusion of newly spawned people with base equipment. I'd like to immagine the price and progression for getting better equipment might be lowered to compensate for the incresed difficulty of playing with stronger weapons. (granted not reduced too far to make it too easy).
Also I doubt 24.7 players will dominate. Without AFK, it's harder to hide with hoarded stuff and they'll just get shot.
Stability issues are always a strong concern for early development, but it'll get resolved at some point. If there's one change for mission replacements, you might as well make the missions pvp missions between groups of players for a chance at a score boost for victory in certain match types. WHether this be a huge score boost/loss, or a score booster after the match for a certain ammount of time.
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