Re: DT in BGT
Yes. Relevant code:
if(B.moving)
{
//calculate theta
DTR(deg);
//move the ball.
move();
}
Log entries are written at the very top of the move function, right before the line that says:
B.pos += vel*DT;
I don't see what the issue is. I just want the ball to be able to move according to the angle chosen.
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