Re: why developers should port their games to the Mac

Ntm in games like Oh Shit, that I created, porting to the Mac and getting proper signing, which is highly recommended and in fact I've heard that some versions of Mac Os don't even like you to run unsigned apps, it's a cost of $100. I'm in college, not doing this full time, only barely committed to anything; basically just coding when I'm bored and have time; I don't feel it necessary or beneficial to spend $100 to port a free game over to Mac.

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