Re: why developers should port their games to the Mac
Is the $20 per year Microsoft fee for the Windows Store? If so, I haven't noticed much adoption on that front. Just like the Mac App Store, the Windows Store is full of crap! No one uses it when just like on macOS, you can install traditional software from the developer's website. Sideloading third party applications on Android is also possible, so there are three platforms that don't rely on a central repository for obtaining software. This also means that developers get full compensation if they decide to sell content. If their apps were put into any of these stores, the respective owner of the store would take a cut from each sale. I know Apple does this, and I'm almost positive Microsoft and Google do as well.
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