Re: why developers should port their games to the Mac
Hi.
Regarding development: Nothing stops any developer to develop something for free in Python. That cost absolutely nothing, and it works fine on the mac.
@Jack: If you want to compare VOiceover on the Mac with screenreaders on Windows, you should compare it with Narrator, and not NVDA or Jaws. Where do you have the OCR feature in NVDA?
Nothing stops any developer to make a screenreader for Mac, like NVDA for Windows. I think the reason for people haven't done that yet is because they find Voiceover good enough.
I agree that Apple needs to improve a lot of things in Voiceover on the mac. However, that especially goes for Tv OS and the Apple Watch as well. VOiceover on those devices are really left behind, big time.
If people didn't liked VOiceover on the Mac, then they could just make an opensource screenreader, and then we can start to compare things in details.
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