Re: Future of GoldGun: Production discontinued
@nolly That's exactly it, and I think that people were completely ignoring the fact that the developer clearly stated this was a pilot run and they were well aware of the problems that existed in the game.
As for voice acting, you might want to get in contact with someone like Munawar or Out of Site who did this same thing, i.e hiring a production team/voice acting crew *matter of fact, most of the voice actors in the flight simulator game Three-D Velocity were from this community, so if you offer this openly I'm sure you could get good results.* That game had some superior voice acting you wouldn't see in many other games. Long and short of it is that you don't always have to try and hammer out a deal with the pro-folks, as several members of the community are happy to offer up their experience. You did mention the issue of people with different audio setups and it being difficult to manage that, well firstly having multiple audio production folks can speed up that process some, and second, you can generally be pretty selective if you're auditioning voice actors.
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