Re: The future, and our plans. Gathering interest.

I um, don't know what to say, the things I'd normally say, well... it seems that logic has gone out the window. OK so like, I wish this project success, but I have serious doubts about it being finished within the year.  Then multiple games in one, so not only do you have to build a thousand levels, but the coding for the other games too. Yeah I really do not see this happening. It seems like you're taking way too big a bite out of the apple and when it goes horribly wrong, it'll make you never want to touch code again. I know this problem intimately because I share it, but I've learned to recognize when I'm doing it to myself. This is one of those things that if you want to do it, you put it on the back burner and come out with smaller projects first. That way two things, A) You'll learn more about coding along the way; B) You'll have the experience under your belt about releasing a game. You work your way up to things, giving yourself a bit of a challenge, so you learn new things and test your abilities without jumping into the deep end of a pool with a lead weight tied to you.

I think it's great you want to do this thing, but remember, there's two parts to this overall, the dreaming, and the doing. Some people in life never get their heads out of the clouds, they've got all these ideas, but never get anything done, and so are always just scraping the bottom of the barrel, or are locked down in a job they don't want with no hope of advancement, because they can't give up on their dreams to put more effort into their work, so they do enough to get by. Then you have people with boundless energy, but no where to direct it to. My advice would be to take your dreams, and try to actualize them through setting realistic and attainable goals for yourself. Don't be a dreamer, be a doer. Our imagination, our fantasy life is vitally important to the creative process, but we can't let it run away with us either. We need to strike a balance there.

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