Re: Mortal Kombat 11
@97
Happy to answer what I can, what do you want to know? I agree, for the moment none of the essential elements are read by an accessible implementation, but hopefully that'll change. Sound design and scoring as well as voice acting are solid though and the game seems to reward a relatively patient playstyle, though anti-airing is problematic due to stubby down 2's from what I've seen.
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