Re: RS games for iOS is garbage!

elizabaez wrote:

well, the Mac version will be even worse, as in not usable, starting this fall

First of all, Mike said they were going to update it sooner or later.
Second, it's simple. Just don't update the damn thing until you're ready. Mojave isn't even that exciting of an update patch anyhow. Have you seen the spring windows 10 update?
1. Narrator verbosity
2. Narrator in the system tray.
3. ability to download more voices
4. Edge is becoming Chromium based, which incidentally gives Narrator Chrome support as well.
5. support of more braille displays
The update to Mojave?
Voiceover gets no changes whatsoever, group Facetime is now the laughingstock of their q a team and rightfully so. And Wine doesn't work, so I've got no reason to upgrade to that heaping shitshow, and I'm quite convinced I'll be just fine on High Sierra once 10.15 comes out, and you will be too.
It's one thing to move to 64bit, but it's quite another to remove something that isn't broken whatsoever. Not everyone truly needs the benefits of 64bit (plus, you wouldn't be saying systems are going 64bit, get with the times, and actually hoping they do remove 32bit support, because in its current form, even with Python3 on the horizon, if 32bit were to go, there goes half of your NVDA functionality.
Remember, I honestly don't know how long RS Games can feasibly remain free on the mac side what with Apple soon requiring all developers (even non-appstore developers) to get their code signed, which will incidentally require a developer account, which costs a hundred bucks a year. I'm sorry, but when the cost of developing for windows and Linux is next to none barring obvious development sdk perpetual licenses, there is no rhyme or reason for having a $100 contract, plus having to buy the new latest and greatest Apple hardware just to keep up, when their own development interface hasn't received a good Voiceover treatment in the last few years.

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