Re: the Worst Audiogames ever?
Hi.
Oh wait, let's talk about Griff.
Bad sound design, bug ridden, bad voice acting and delivery. And you could actually walk and jump out of the map at certain places, next to walking up and down on the map.
The fun thing though, in griff two, the took the same bosses as in the first game and just reused them. Well surely, the bosses had other lines to say, but their attack patterns and the way you would beat them was exactly the same as in the first game, even in the same order.
Oh and another one. Zero sight. I don't know if anyone remembers, but personally the game really lacked any form of fun for me. The dog fighting wasn't really interesting, you only had rudementary flight controls and the sound design wasn't that grate also. Add the system of distances where you had know idea in which kind of system the distances were given out.
Greetings Moritz.
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