Re: Warsim, text based randomly generated stratogy

In regards to the space-faring races in a fantasy game, it is far from unheard of.

In Dungeons and Dragons, (the grandfather of them all) there are a number of space-faring races that show up in medieval and early-modern style cultures. Some gnomes are spacefaring as are some elves. There are some super-intelligent space-faring orcs called "The scro" (stupid name yes but still makes my point)

There are also space-faring dinosaurs people called Sauriels that show up in multiple settings, hippo-people who are gun-toting mercenaries called "the giff" Gith pirates that attack space-farers, weird spider-leeches called Neogi who are inter-planetary slavers, and even mind flayers sometimes travel through space, so it is far from unheard of that there are space races in Medieval settings. Even the "Dungeon of the Mad Mage" adventure released just last November had Orogs (basically super-orcs) from space deep In the dungeon who were equipped with space helmets and also sci-fi tech web grenades.

I have a couple more ideas for the race prefix system.

1. Metal
2. Wealthy: get gold quickly.
3. fertile: increase rapidly in population
4. Cosmopolitan: the race has each of its members from its troop tree from a different race.
5. Crusading: good race that attacks any evil culture without mercy or pause.
6. Masacistic: relationship increases with any group that defeats it in battle, relationship decreases over time if they aren't attacked every now and then.
7. Darkbringer: always evil, attack good cultures without mercy or pause.
7. challenging: The group always attacks the strongest opponents they can find.
8. Opportunistic: The country always attacks the weakest opponents they can find.
9. honorless: evil: tends to break alliances and treaties without warning.
10. Magiphobic: always attacks wizard kingdoms if present.
11. natural: can terriform and take barren lands with ease.
12. Snobbish: goes easy on very civilized kingdoms
13. barbaric: attacks the most civilized opponents it can.
14. winged.
15. finned
16. scaled
17. armored
18. shelled
19. toxic (chance to kill unit that killed one of them in combat)
19. healing: can bring back allies who are killed if they remain standing long enough in battle.
20. determined: all units must be killed twice but have half the battle rating the second time.
21. Desperate: the fewer units they have in combat compared to their opponents, the stronger they are.
22. liquid
23. hollow
24. hunters: tend to attack animal races.
25.Inertial: very slow to gain troops, nd gold when they start the game, but it rapidly increases as time goes on. Essentially they grow very slowly eary on and then it becomes an exponential thing later on.

26. Lightnigng.
27. stormy: (same as lightning)
28. electrical (same as lightning and stormy)
29. thundering (same as lightning and etc.
30. clawed
31. fanged
32. headless.

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