Re: Trying to create a door I can open and close with the GDE.
Ok I'm just going to focus on the generator noise at the moment.
The periodical event when playing the muffled or normal generator audio isn't checking it the generator is on. It's just checking if it is colliding or not colliding with the player. Add another condition before playing the muffled or normal audio to check if the generator is on. Right now as long as it is colliding with the player it will play.
For example. Turn
if "L" "Gen Noise" "==" "C" "Normal"
setlv "Gen Noise" "Muffled"
playposa "Generator Muffled" "1" "Generator"
endif
Into
if "L" "Gen Power" "==" "C" "On" "Generator Crank"
if "L" "Gen Noise" "==" "C" "Normal"
setlv "Gen Noise" "Muffled"
playposa "Generator Muffled" "1" "Generator"
endif
endif
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